Large City: Qi̘v Tstopshladvif

Qi̘v Tstopshladvif

Qi̘v Tstopshladvif
Example Tauric architecture.
StateDalandic Empire
ProvenceRether County
Sub ProvenceDriríhurzo County
RegionCǐwjĭèwjĭæ Fu Brushlands
Founded1205
Community LeaderMaster Clekad Powys
Area269 km2 (107 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation8656 m (-14550 ft)
Average Yearly Precipitation181 cm/y (71 in/y)
Population63593
Population Density236 people per km2 (594 people per mi2)
Town AuraConjuration
Naming
Native nameQi̘v Tstopshladvif
PronunciationTstopsh /ˈladvif/
Direct Translation[doll] [wizard; witch]
Translation[Not Yet Translated]

Qi̘v Tstopshladvif (Tstopsh /ˈladvif/ [doll] [wizard; witch]) is a subtropical Large City located in Driríhurzo County, Rether County, within the Dalandic Empire.

The name Qi̘v Tstopshladvif is derived from the Tauric language, as Qi̘v Tstopshladvif was founded by Snerri Rhys, who was culturaly Tauric.

Climate

Qi̘v Tstopshladvif has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 19°C (66°F). Qi̘v Tstopshladvif receives an average of 181 cm/y (71 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Tstopshladvif covers an area of nearly 269 km2 (107 mi2), and an average elevation of 8656 m (-14550 ft) above sea level.

Overview

Qi̘v Tstopshladvif was founded durring the early 13th century in spring of the year 1205, by Snerri Rhys. The establishment of Qi̘v Tstopshladvif was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Snerri Rhys struck deals with nearby nations and communities to establish Qi̘v Tstopshladvif as a prison colony.

Qi̘v Tstopshladvif was built using the conventions of Tauric durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Tstopshladvif is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qi̘v Tstopshladvif is buildings have been located at convienant points along the valley Qi̘v Tstopshladvif was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qi̘v Tstopshladvif, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The Relic of the World That Was has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Qi̘v Tstopshladvif has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Qi̘v Tstopshladvif ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Qi̘v Tstopshladvif possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Tstopshladvif has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Tstopshladvif has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Tstopshladvif. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Tstopshladvif's parks.

Qi̘v Tstopshladvif has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Tstopshladvif.

Qi̘v Tstopshladvif has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Tstopshladvif has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Tstopshladvif has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Tstopshladvif has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Tstopshladvif has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Tstopshladvif has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Tstopshladvif has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Tstopshladvif's public wards, blessings, and other arcane systems.

Qi̘v Tstopshladvif has an Arcane Academy which provides higher education in the arcane sciences.

Qi̘v Tstopshladvif possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Tstopshladvif's grid is powered by an arcane means.

Qi̘v Tstopshladvif's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qi̘v Tstopshladvif has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Tstopshladvif has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qi̘v Tstopshladvif has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Tstopshladvif's natural decorations nor waterways.

Qi̘v Tstopshladvif has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Tstopshladvif has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Tstopshladvif has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Tstopshladvif is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Tstopshladvif's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Qi̘v Tstopshladvif hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Herd Animal, Stag near Qi̘v Tstopshladvif are known to be a mutant strain of the creature.

Qi̘v Tstopshladvif's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Invocation energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 123
  • Farmers: 167
  • Farm Laborer: 374
  • Hunters: 205
  • Milk Maids: 158
  • Ranchers: 83
  • Ranch Hands: 174
  • Shepherds: 147
    • Farmland: 258187 m2
    • Cattle and Similar Creatures: 15898
    • Poultry: 190779
    • Swine: 12718
    • Sheep: 635
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6359

Craftsmen

  • Arms and Toolmakers: 122
  • Blacksmiths: 135
  • Bookbinders: 80
  • Buckle-makers: 83
  • Cabinetmakers: 138
  • Candlemakers: 227
  • Carpenters: 201
  • Clothmakers: 167
  • Coach and Harness Makers: 64
  • Coopers: 171
  • Copper, Brass, Tin, Zinc, and Lead Workers: 85
  • Copyists: 61
  • Cutlers: 52
  • Fabricworkers: 135
  • Farrier: 385
  • Furriers: 41
  • Glassworkers: 219
  • Gunsmiths: 139
  • Harness-Makers: 61
  • Hatters: 125
  • Hosiery Workers: 45
  • Jewelers: 73
  • Leatherwrights: 151
  • Locksmiths: 62
  • Matchstick makers: 99
  • Musical Instrument Makers: 97
  • Painters, Structures and Fixtures: 79
  • Paper Workers: 90
  • Plasterers: 85
  • Pursemakers: 105
  • Roofers: 68
  • Ropemakers: 67
  • Rugmakers: 60
  • Saddlers: 119
  • Scabbardmakers: 136
  • Scalemakers: 66
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 61
  • Soap and Tallow Workers: 223
  • Tailors: 385
  • Tanners: 84
  • Upholsterers: 93
  • Watchmakers: 82
  • Weavers: 176
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 44
  • Beer-Sellers: 84
  • Booksellers: 100
  • Butchers: 158
  • Chandlers: 163
  • Chicken Butchers: 174
  • Entrepreneurs: 67
  • Fine Clothiers: 163
  • Fishmongers: 167
  • Florists: 39
  • Potion Sellers: 111
  • Resellers: 302
  • Spice Merchants: 84
  • Wine-sellers: 127
  • Wheelwright: 100
  • Woodsellers: 61

Service workers

  • Bakers: 302
  • Barbers: 259
  • Coachmen: 92
  • Cooks: 254
  • Doctors: 131
  • Gamekeepers: 104
  • Grooms: 56
  • Hairdressers: 205
  • Healers: 184
  • Housekeepers: 171
  • Housemaids: 264
  • House Stewards: 171
  • Inns: 62
  • Laundry maids: 127
  • Maidservants: 205
  • Nursery Maids: 113
  • Pastrycooks: 227
  • Restaurateur: 227
  • Tavern Keepers: 302

Specialized Laborer

  • Ashworkers: 88
  • Bleachers: 59
  • Chemical Workers: 36
  • Coal Heavers: 124
  • In-Town Couriers: 147
  • Long Haul Couriers: 141
  • Dockyard Workers: 127
  • Gas Workers: 31
  • Hay Merchants: 53
  • Leech Collectors: 179
  • Millers: 141
  • Miners: 135
  • Oilmen and Polishers: 96
  • Postmen: 138
  • Pure Finder: 82
  • Skinners: 181
  • Sugar Refiners: 37
  • Tosher: 104
  • Warehousemen: 244
  • Watercarriers: 133
  • Watermen, Bargemen, etc.: 187

Skilled Laborers

  • Accountants: 78
  • Alchemist: 91
  • Clerk: 129
  • Dentists: 64
  • Educators: 165
  • Engineers: 93
  • Gardeners: 65
  • Mages: 47
  • Plumbers: 67
  • Pharmacist: 71
  • Professors: 27
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 61
  • Bankers: 90
  • Civil Clerks: 158
  • Civic Iudex: 71
  • Consultants: 42
  • Exorcist: 144
  • Fixers: 73
  • Kami Clerk: 118
  • Landlords: 125
  • Lawyers: 79
  • Legend Keepers: 113
  • Militia Officers: 489
  • Monks, Monastic: 227
  • Monks, Civic: 219
  • Historian, Oral: 135
  • Historian, Textual: 78
  • Policemen, Sheriffs, etc.: 141
  • Priests: 289
  • Rangers: 87
  • Rat Catchers: 90
  • Scholars: 96
  • Spiritualist: 127
  • Slayers: 36
  • Storytellers: 239
  • Military Officers: 205

Cottage Industries

  • Brewers: 187
  • Comfort Services: 264
  • Enchanters: 72
  • Herbalists: 73
  • Jaminators: 198
  • Needleworkers: 227
  • Potters: 111
  • Preserve Makers: 187
  • Quilters: 88
  • Seamsters: 334
  • Spinners: 192
  • Tinker: 70
  • Weaver: 155

Artists

  • Actors: 67
  • Architects: 24
  • Bards: 100
  • Costumers: 39
  • Dancers: 73
  • Drafters: 41
  • Engravers: 52
  • Fine Furniture Carpenters: 31
  • Glaziers: 67
  • Inlayers: 63
  • Musicians: 192
  • Painters, Art: 32
  • Playwrights: 69
  • Sculptors, Art: 55
  • Wood Carvers: 235
  • Writers: 219

Produce Industries

  • Butter Churners: 219
  • Canners: 192
  • Cheesmakers: 219
  • Ice Merchants: 28
  • Millers: 141
  • Picklers: 109
  • Smokers: 83
  • Stockmakers: 73
  • Tobacconists: 104
  • Tallowmakers: 151

23905 of Qi̘v Tstopshladvif's population work within a Foundational Occupation.

37145 of Qi̘v Tstopshladvif's population do not work in a formal occupation, but do contribute to the local economy. 2543 (4%) are noncontributers.

Points of Interest

Qi̘v Tstopshladvif produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Qi̘v Tstopshladvif's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Qi̘v Tstopshladvif was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qi̘v Tstopshladvif lost 159 people, 265 livestock, and 39 buildings. The conflict ended after roughly 93, when members of Qi̘v Tstopshladvif's militia enacted an operation to escort a particular irregulars group to a safe location. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with an assault and siege on the research site, which ended in defeat for Qi̘v Tstopshladvif's forces. The war is remembered in legend by Qi̘v Tstopshladvif's bards, historians, and legend keepers.

History